package com.wilschrader.demarche.units;

import com.wilschrader.demarche.Unit;

/**
 * A fighter is like a damage shield...
 * 
 * @author Wil Schrader
 * @modifications
 * 	08152011	Updates for the unified unit class.
 * 
 */
public class Fighter extends Unit {
	
	public Fighter(int cost, int combatValue) {
		super(Unit.Type.Fighter, cost, new int[]{combatValue}, new int[]{1}, 0, false);
	}
	
	@Override
	public Fighter clone() throws CloneNotSupportedException {
		return new Fighter(cost, combatValue[0]);
	}

}
